Deckers
Player Count: 1 - 4
Playtime: 60 - 90 minutes
Recommended Age: 12+
Complexity: 3.76 / 5
Game Mode: Competitive | Solo
In a dystopian future ruled by sentient supermassive computers (SMCs), the Deckers are the last line of defense. As masters of hacking and cyberwarfare, they must infiltrate powerful networks and overcome ever-changing digital defenses.
In Deckers, you will hack into a network of five servers, playing solo or cooperatively with up to four players. Choose from 10 unique decker profiles, each with a special ability, and take on one of seven SMCs, each offering a distinct level of complexity and its own style of defenses.
As you move across the network, you'll upload decker pieces to expand your control while removing the SMC's influence. Each round introduces a new objective, requiring players to combine command cards, coordinate their abilities, and adapt their strategy. Complete the final objective to defeat the SMC and claim victory together.
With 10 deckers, 7 unique SMCs, and 40 objective cards, every game offers a new cooperative hacking challenge.
Contains:
- 174 cards
- 5 server segments (double-sided)
- 19 large maps
- 11 standees
- 3 dice
- 7 tile
- 87 markers
- 11 storage boxes
- +7 cards +10 tiles
- 1 set of instructions
Mechanics:
Styled With